Менеджер текстур
// Textures Paths List
public static List<string> textures_paths = new List<string>();
// Adding Textures to the List (Use special order = ids like: 0, 1, 2)
textures_paths.Add("Resources/Images/player_right.png"); // 0
textures_paths.Add("Resources/Images/player_left.png"); // 1
textures_paths.Add("Resources/Images/grass.png"); // 2
// Registering Textures by "textures_paths" List
TextureManager.RegisterTextures(textures_paths);Example for using Textures from Texture Manager
// If we already have some var with SpriteObject
playerSprite.SetTexture(1); // player facing left
playerSprite.SetTexture(0); // player facing rightLast updated