🎵Аудио
using SFML.Audio;
// Registering our sound and now we can get it by key
AudioManager.RegisterSound("key", "path to wav file");
// Writing Registered Sound to the var
Sound newSound = AudioManager.GetSound("The same key that already registered");
// Starting playing sound
newSound.Play();
// Making State Flag
bool playing = true;
// Check if sound ended
while (playing) {
if (AudioManager.IsSoundFinished("The same key that already registered"))
{
playing = false;
}
}
// Saying that audio is Stopped (You can use it inside 'if')
Console.WriteLine("Sound Ended!");Last updated