π§ ΠΠ±ΡΠ°Ρ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ
KnifeEngine β ΡΡΠΎ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ Π΄Π²ΠΈΠΆΠΎΠΊ, Π½Π°ΠΏΠΈΡΠ°Π½Π½ΡΠΉ Π½Π° ΡΠ·ΡΠΊΠ΅ C# ΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡΠΈΠΉ Π±ΠΈΠ±Π»ΠΈΠΎΡΠ΅ΠΊΡ SFML.Net Π΄Π»Ρ ΡΠ΅Π½Π΄Π΅ΡΠΈΠ½Π³Π°, Π²Π²ΠΎΠ΄Π° ΠΈ Π°ΡΠ΄ΠΈΠΎ. ΠΠ²ΠΈΠΆΠΎΠΊ ΠΏΠΎΡΡΡΠΎΠ΅Π½ ΠΏΠΎ ΠΌΠΎΠ΄ΡΠ»ΡΠ½ΠΎΠΌΡ ΠΏΡΠΈΠ½ΡΠΈΠΏΡ, ΡΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π»Π΅Π³ΠΊΠΎ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ ΠΈ ΡΠ°ΡΡΠΈΡΡΡΡ 2D-ΠΈΠ³ΡΡ ΠΈ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΡ.
ΠΠ°ΠΆΠ½ΠΎ: ΠΠ²ΠΈΠΆΠΎΠΊ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅Ρ .NET 8.0 (net8.0) ΠΈ SFML.Net Π²Π΅ΡΡΠΈΠΈ 2.6.1.
FIrst what i want to tell you.
We can load it only from external folder.
You will ask: Why there is the 2 folder "EngineAssets"?
I answer.
Because one of them is for icon (for assembly) and the other one is for scenes (in resources)
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